The First Vessel
Before Duskvein can become a large roguelite, it has to survive one honest minute of play.
The current goal is deliberately small: enter the arena, move with confidence, let the first weapon fire automatically, read the enemy pressure, collect a reward, and restart without friction.
- Movement first: acceleration should feel responsive, but not weightless.
- Auto-attack clarity: weapons should tell you their range and cadence before numbers are needed.
- Restart speed: death is part of the structure, so the path back into a run must be short.